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When the player arrives to the crystals, there are swarms of zombies which do not stop to arrive until the crystal in the room is destroyed and deactivated. The crystals need to be destroyed for Lucius to be set free. The second part of the quest line leads the player to Lucius, who is trapped by two crystals. After the Minotaur and other monsters are dealt with, Lucius opens up a portal for the player to leave the first level.
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In the final wave a Minotaur enters the arena. When the player collects all three stones, there are 5 waves of enemies to fight. Collecting the stones is pretty straightforward, hacking and slashing through hordes of skeletons and zombies down to the last level. Cross your fingers for a release date announcement in the near future.When the player enters the console he is spawned in a dungeon and a mysterious entity named Lucius starts talking with the player, explaining to him that he must collect three Clavis stones, which are visible once the player leaves the first room. However, I do appreciate Techland providing continual new content to keep players involved until DYING LIGHT 2 finally comes out. While The Following DLC definitely lived up to its price tage, HELLRAID stumbles a little. Overall, the DYING LIGHT: HELLRAID DLC is a fun change in the environment and a little bite-sized challenge, but it is overpriced for the amount of new content that it provides. Even the final battle is just the same waves of enemies in increasing difficulty. While the main game has repetitive enemies, the environments are varied and vast, so it doesn’t feel like you’re doing the same thing over and over again. The DLC is really repetitive as the player fights waves and waves of the same enemies in environments that don’t change a whole lot. The entire play time averages about 1.5-3 hours, which is an okay size for a DLC priced at $4.99, but the price tag is $9.99 which seems a little hefty in my opinion. This is more representative of a standard horror RPG where you are moving from room to room, dungeon to dungeon, disposing of enemies and searching for loot and secrets. The DYING LIGHT: HELLRAID DLC doesn’t really allow you to utilize one of the best parts of DYING LIGHT, and that is the parkour aspect. The sizes are also similar as you have smaller and weaker enemies as well as lumbering, large ones that knock you down in one hit. The enemies are the same models as the main game with skins on them, some being zombie-like with glowing eyes and others being straight up skeletons. The map is tight and vertical as you are spiraling your way down a castle tower and enclosed pretty much the entire time. The graphics, aside from the environmental design, aren’t much different from those of the main game. At least these coins are earned through gameplay. I do think that part is a bit unfortunate, but I have seen a lot worse microtransactions. The coins are used to buy HELLRAID weapons in the main game, as you don’t get to keep the weapons found in the DLC, but you can buy them with the coins. You will find weapons, loot chests for defensive potions, and health items to try to find the parts of the Clavis Stone to unlock a gate.Īchievements in the game are rewarded via HELLRAID level-ups and HELLRAID coins. You will be transported to a world in a dark castle you have no weapons but have all of your leveled up physical skills from the main game. After that is completed, head to the Tower and you’ll see a room off the first floor with lots of candles and a mysterious, possessed arcade machine that somehow runs in the apocalypse. To get to the DYING LIGHT: HELLRAID DLC, all you need to finish in the main game is the Prologue. Short answer: they didn’t, but that’s not a bad thing.
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